1. KEEP TALKING!
2. MIMERS TAKE TURNS!
This game requires each team to have a guesser to leave the room. The remaining members of the team get suggestions from the audience.
Once the guesser comes back into the room, the team has to pantomime the suggestions to the guesser to get them to guess correctly. Each team has roughly 15 seconds to guess at a time. You switch back and forth with the other team guessing.
You cannot speak when you mime. You can use gibberish and make sound, but you cannot speak. The suggestions you get are as long multisyllabic words. Words with at least 3 or 4 syllables if not more will be used.
You must break the words into parts in order to get the guesser to put the parts together to guess the words. For example…
Call (Act out the word Call, cut off “all” sound)
Moon (Act out the word Moon)
Knee (Act out the word Knee)
Kangaroo (Act out the word Kangaroo, cut off the “ngaroo” sound)
Shhhh (Act out “Shhhhh”)
Unlock (Act out the work Unlock, cut off the word Lock)
In result you are left with…
Ca – Moon – Knee – K – Shh – Un …. Or (hopefully) Communication.
Kopy's Tips Explained:
- The guesser should never stop guessing, they should never be silent even for a second. If they are silent, they are doing it wrong
- The mimers should mime one at a time. 3 mimers miming at the same time is confusing to the guesser
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