1. TELL A STORY!
2. DON'T FORCE
3. DON'T NEED
Both teams stand shoulder to shoulder in a line. Each performer gets a unique suggestion which inspires their radio station. Examples of these suggestions are typically common ideas with a twist. A garbage man who can fly, A therapist with the flu, a Russian soldier who likes tea parties, etc. These radio stations are verbally driven as opposed to musically driven. Think talk radio.
Once each performer has their own suggestion, the host will act as the tuner and will scan station to station looking for something to listen too. They will stop on a station, and each performer will be on their own to host a radio station using their suggestion. Each time the hosts points to a station, they will speak. When the host moves their arm back and forth, the performers will make static background noise as if they were scanning through radio stations. Each time the hosts lands on a radio station, the host will only keep it on the station for roughly 15 seconds at a time.
Kopy's Tips Explained:
- Tell a story with each station, each time the host comes back to your station, progress your ideas further. Let time elapse in your station and story.
- You can find clever ways to tie stations together later in the game if needed or necessary.
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